It will break the style Prodeus aims for in the first place. Ive also added a bit of slow motion effects to. You can change this in the options menu in the game. Real 3D will make it obvious that everything is fake by adding real depth where it doesn't exist and will remove fake depth from projecting the perspective onto screen, and it won't feel the same. Just a small comparison between 3d models and sprites in Prodeus. The same way original doom worked - it's an illusion of 3D that only works in 2D. Prodeus is the game that needs flat screen to project itself onto it - there is ton of 2D elements. In some videos it does look like the weapons were 3d at some point. Just saying I love VR, but this game won't benefit from it. This video shows the use of the 3D viewer module in Proteus PCB CAD software including the import of component STEP files and export of full board STEP and I. Welp, I can see the monsters receive the pixel filtering just fine, but the weapons and some map props (permanent dead zombies, for instance) seem to be actual, proper 2d sprites. Quite a lot of work that will change the presentation too far from original which takes a bit of magic away, since you are making a proper 3D game out of original experience - not the same thing. Those old 2.5D shooters sprites straight up don't work in 3D - their magic is gone in real stereoscopic rendering. I tried doom 2 and it was awful - enemies and guns were carboard cutouts. Players receive a lot of visual style options which makes it possible to change resolutions, switch from Sprite to 3D Mode, toggle the HUD elements, use filters, adjust screen sizes and much more. I always wondered why people want to see 2D games in VR.
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